﻿using System.Collections.Generic;
using LoA.Shared.Interfaces;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Graphics;

namespace LoA {
	public static class Engine {
		public static GraphicsDeviceManager DeviceManager;

		public static SoundEffect SoundEngine;
		public static SoundEffectInstance SoundEngineInstance;
		public static SoundEffect SoundHyperspaceActivation;
		
		public static Dictionary<string, SpriteFont> Fonts;

		public static ICamera Camera;
		public static IInput Input;
	}
}